Hanma Yujiro, the Ogre


Level KXP Psi 0, 2
SUV WX
TH
101-- --+22
215002-- --+23
3300031- --+24
4500042- --+25
57500531 --+26
610000631 --+27
715000742 --+28
820000852 --+29
925000963 1-+30
1030000A63 1-+31
1135000B74 1-+32
1240000C74 1-+33
1345000D95 2-+34
1450000E95 2-+35
1555000FA6 2-+36
1660000GB6 2-+37
1765000HC7 3-+38
1870000IC7 3-+39
1975000JD8 3-+40
2080000KE8 3-+41
2185000LF9 4-+42
2290000MF9 4-+43
2395000NGA 4-+44
24100000OHA 4-+45
25105000PIB 5-+46
26110000QIB 5-+47
27115000RJC 5-+48
28120000SKC 5-+49
29125000TLD 6-+50
30130000ULD 6-+51
31135000VME 6-+52
32140000WNE 6-+53
33145000XOF 7-+54
34150000YOF 7-+55
35155000ZPG 7-+56
36160000[QG 71+57
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+1+1-1+3+3+0 +0+6+0÷1
Requisites:(Psi2 or Psi0 9) and War 9 or HNCL 18, Race Slots 2, Str 30, Dex 25, Con 25, Int 15
Alignment:LE
HD/level:&5d20
Weapon Prof.:10*level
To Hit Table:20+level++1
Save Table:15+level++1
Reference:Baki Anime
Groups:Warrior, Concordant(x2) , Paradigm
Complexity:CF=5
Race counts as Human, half-Demon with 7:4 trading. Age, eat, drink, sleep, and breathe at half rate. Arrogant personality.
Barbarian Strength, Barbarian Dex, Barbarian Con.
You know Psi0 and Psi2. Power Scored in Clairsentience, Psychokinesis, and Psychometabolism. PSP’s = (Str+Dex+Con+Int)*level.
Immune Pain and Disease. Double Resist Ageing. Resist Electricity and Poison.
You know all Tier 1 and 2 martial arts maneuvers.
You know the entire Stealth Ninja1 rogue chart and 150 Rogue points/level.
Fear or Madness Aura (range=30ft*level). Can attack foes within range of aura with unarmed attacks.
Continuous Aura Alteration and Continuous Detect Martial Arts users (even while asleep, range=planet).
Each Level: One 2X (Advanced) Fighter pick.
Each Level: +1 instance of Exceptional Strength.
Level 1: Hanma Bloodline: +10 Str.
Level 1: 1X: Move at Mach N where N = your Dex Score.
Level 2: DR N%/- where N=(100*CCL+1)/(CCL+1).
Level 3: 1X, roll to hit: Apply one SEL=CCL pressure point status effect to a living target (no save).
No. 2nd Tier Maneuver Type Method #Act Notes
10.5 Second UnconsciousxhStrike1P/1 attAttack a conscious target (no response)
2Afterimage CreationxsM/P Tr. 21ZMirror Image at CL=HNCL (1d4+CL/3 images)
3AikixsM/P Tr. 41bV/1 attReflect an attack on its source; counter the rest of the sequence
4Ax KickxhKick2 attKick x7 dmg; Target cannot use M/Opp/Zero act this s (no save)
5Crotch KickxhVital1V/1 attKick x10; Target paralyzed, and Codpiece is destroyed
6Death ConcentrationsM/P Tr.71D/1bVDeath’s Door; throw off a slay effect
7Demon BackxsM/P Tr. 31S,1/resetx2 Base Str, Dex, and Con this reset
8Dress/GuisexhWeapon1 att+1V/sGrabbed target used as 100% dmg shield or as melee nunchakus
9Earthquake RagexhStrike1PCreate or Prevent an Earthquake (as per spell)
10Finger-Grabh/sThrow1bV/1 attParry an unarmed attack; throw attack source; break unarmed limb
11Information AnalysisxsM/P Tr. 11Z,1/sDetect AC, hp, stats, and weaknesses of a target
12Nukite/Penetration HandxhVital2 attPunch x5 dmg; treated as though rolled a crit
13PinchxhVital2 attPunch; Convert dmg to stacked SEL=1 Pain (xN); N=dmg/10
14Power MimicryxsM/P Tr. 23ZCopy an observed martial arts maneuver. Can spend a pick on it
15Roll KickxhKick1V/1 attLeap ontop of target; Kick x7 dmg
16Shaori/Xiao-LeesM/P Tr. 41bM+1V/sAbsorb, store, and redirect impact dmg ala Kinetic Control
17Status Effect InducementxsM/P Tr. 41FBrand a Status Effect of SEL=LVL-4 (min 1) or less to one limb
18UdondexsM/P Tr. 31bP/1bVMove toward target. In response to targets attack you may attack
19Vacuum PalmhPush1P/1 attCreate vacuum on a surface or target Unconscious
20Vietnam WhipxhThrow2 attThrow a target onto its head; target fractured skull and Unaware
21Whip StrikehStrike1V/1 attBlow x5 dmg; Ignore all AC except from Dex, etc.