| 1 | 0.5 Second Unconscious | xh | Strike | 1P/1 att | Attack a conscious target (no response) |
| 2 | Afterimage Creation | xs | M/P Tr. 2 | 1Z | Mirror Image at CL=HNCL (1d4+CL/3 images) |
| 3 | Aiki | xs | M/P Tr. 4 | 1bV/1 att | Reflect an attack on its source; counter the rest of the sequence |
| 4 | Ax Kick | xh | Kick | 2 att | Kick x7 dmg; Target cannot use M/Opp/Zero act this s (no save) |
| 5 | Crotch Kick | xh | Vital | 1V/1 att | Kick x10; Target paralyzed, and Codpiece is destroyed |
| 6 | Death Concentration | s | M/P Tr.7 | 1D/1bV | Death’s Door; throw off a slay effect |
| 7 | Demon Back | xs | M/P Tr. 3 | 1S,1/reset | x2 Base Str, Dex, and Con this reset |
| 8 | Dress/Guise | xh | Weapon | 1 att+1V/s | Grabbed target used as 100% dmg shield or as melee nunchakus |
| 9 | Earthquake Rage | xh | Strike | 1P | Create or Prevent an Earthquake (as per spell) |
| 10 | Finger-Grab | h/s | Throw | 1bV/1 att | Parry an unarmed attack; throw attack source; break unarmed limb |
| 11 | Information Analysis | xs | M/P Tr. 1 | 1Z,1/s | Detect AC, hp, stats, and weaknesses of a target |
| 12 | Nukite/Penetration Hand | xh | Vital | 2 att | Punch x5 dmg; treated as though rolled a crit |
| 13 | Pinch | xh | Vital | 2 att | Punch; Convert dmg to stacked SEL=1 Pain (xN); N=dmg/10 |
| 14 | Power Mimicry | xs | M/P Tr. 2 | 3Z | Copy an observed martial arts maneuver. Can spend a pick on it |
| 15 | Roll Kick | xh | Kick | 1V/1 att | Leap ontop of target; Kick x7 dmg |
| 16 | Shaori/Xiao-Lee | s | M/P Tr. 4 | 1bM+1V/s | Absorb, store, and redirect impact dmg ala Kinetic Control |
| 17 | Status Effect Inducement | xs | M/P Tr. 4 | 1F | Brand a Status Effect of SEL=LVL-4 (min 1) or less to one limb |
| 18 | Udonde | xs | M/P Tr. 3 | 1bP/1bV | Move toward target. In response to targets attack you may attack |
| 19 | Vacuum Palm | h | Push | 1P/1 att | Create vacuum on a surface or target Unconscious |
| 20 | Vietnam Whip | xh | Throw | 2 att | Throw a target onto its head; target fractured skull and Unaware |
| 21 | Whip Strike | h | Strike | 1V/1 att | Blow x5 dmg; Ignore all AC except from Dex, etc. |